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Process Work

Character Design  

My intial character concept art was the final result of several rounds of sketches as I finalized how I wanted the main characters Ruby and Nat to look. Once I had their designs solidified, I played around with each character's color palette until I created a more cohesive design which can be seen below. For the ghost character Emily, I wanted to experiment with the ways I could line and color her in order to create a ghostly and faded look. 

Character Sketches.png
DMD4075_Halpern_Character Art Wk4.png
Emily Color Concepts.png

Styleframe

I'm really interested in creating a strong sense of environment in my work, so for my styleframe I focused on choosing the types of brushes and layering to create depth for my final backgrounds.  

Background Test.png

Animation Test

I wanted to experiment how I would go about doing Emily's transition from a more humanoid, ghostly figure to an actual human figure, and I decided quicker, jerkier movements would create an air of otherwordliness. 

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